
Table of contents
Can a prototype replace coding?
How many screens should my prototype have?
Should I use smart animate on every link?
Can I share my Figma prototype with users for feedback?
How do you create a Figma prototype that actually works? Learn how to connect screens, define flows, and add motion in Figma to turn static designs into clear, interactive experiences quickly for modern teams.
Want to build a polished Figma prototype fast?
Many designers and product teams want a clear way to show how screens connect and how ideas actually work.
Static layouts fall short. Click paths get confusing. Feedback slows down. This is where a Figma prototype makes the difference by showing real behavior, not just visuals.
What if your screens could feel real in hours?
This blog is for designers, founders, and teams who want speed and clarity. It shows how to set up screens, connect flows, and add motion without getting buried in layers or arrows.
Step by step, you move from design to interaction with less friction and more control.
Before we jump into steps, let’s clarify why this matters.
A high-fidelity prototype looks real. It simulates how the real app or website will behave. Users can click, scroll, and feel how things move.
It’s not just pretty. It’s persuasive. It gives developers, clients, and testers a clear picture. These prototypes show real interactions, transitions, and interactive components that mimic the final product.
So, how do you get there fast?
It might seem boring, but having a clear idea of your flow makes everything go more quickly.
Think like a storyteller for a second. What are the screens your users will see first? What are the actions they take? What moves them forward? That’s your user flow.
Write a quick list like:
This little plan becomes your guiding map. It saves you from bouncing around and losing time.
This is where you take that plan and start structuring your file.
Pro tip: if you have multiple user flows (like logged‑in vs logged‑out), mark each flow's starting point clearly. It helps when you present or test later.
This is where the magic happens.
Interactive components let you define behavior once and reuse it everywhere. Buttons that change on hover. Toggles that switch state. Stuff like that.
Imagine you made a button that changes color when hovered. Instead of linking multiple frames just for that button state, you build it once and reuse it.
That cuts down design time and keeps your prototype tidy. Interactive components help you reduce noise and focus on the experience.
Once your static screens are ready:
You literally create connections by dragging from element to screen.
Every link you make defines how your app will flow.
Ask yourself simple questions as you work:
These choices shape how natural your prototype feels.
A prototype is only as good as its movement.
Smart animate is a feature that senses differences between two screens and automatically animates the properties (position, opacity, size).
So if a sidebar slides in on the Home screen, you don’t manually animate every piece. Smart animate does it for you. This gives your prototype a smooth feel without a ton of frames.
If your headers, icons, and cards stay consistent across screens, smart animate makes them move instead of pop, and that’s the difference between “meh” and “wow.”
Not all users are the same. You might have a new visitor flow and a returning user flow.
Here’s a quick way to handle that:
This lets you simulate real usage paths like Login → Home, or Sign Up → Home. You treat these like separate movies, but all in one file. It keeps the prototype organized and quicker to edit.
Here’s a simple table to keep your brain grounded and your file clean:
| Task | Goal |
|---|---|
| Create a starting frame | Sets the first screen |
| Build interactive components | Reuse interactive behavior |
| Switch to Prototype tab | Start linking screens |
| Create connections | Define user flow |
| Apply smart animate | Smooth transitions |
| Set flow starting points | Manage multiple user paths |
| Test your prototype |
Use this checklist as a mini roadmap while building your Figma prototype. It keeps your workflow organized, ensures nothing is missed, and helps you create a smooth, interactive experience without confusion.
Sometimes a prototype feels clunky. Maybe buttons don’t feel right. Maybe a scroll doesn’t translate.
Here’s what you can check:
These small adjustments keep your prototype clean, predictable, and easy to navigate. A little attention here saves a lot of frustration later.
There’s a thread on Reddit where designers share real thoughts about prototyping and why Figma still matters when deadlines hit. One comment really nails it:
“Prototyping in Figma isn’t dead. AI tools are fun, but when deadlines hit and clients ask for something that works, a well‑built prototype in Figma still wins. Took me hours instead of days.”
Okay, so you just built a clickable high‑fidelity prototype.
Great. But what if you want actual working screens, not just clicks and blue arrows? That’s where Rocket.new fits in naturally. It doesn’t replace your Figma prototype, but it turns your designs into real apps that run.
It’s like going from a storyboard to a demo you can share with users, testers, or investors. Rocket.new reads your Figma file and builds a functioning app front end and back end for both web and mobile.
Say you’ve designed a dashboard or an internal tool prototype in Figma.
With Rocket.new, you can import your Figma designs and have them converted into real UI screens.

Rocket.new Features
These aren’t just shiny features. They smooth the jump from your prototype screens into something you can actually test with real users or share with a team.
Once your Figma prototype feels real in the browser or on a device, the whole experience changes. People don’t just click through static screens; they use something that behaves like an app. It makes feedback more honest, faster, and actually useful.
👉Read more on RocketDoc.
Once your prototype is linked and feels alive, it’s time to show real people.
Usability testing can be as simple as:
Don’t ask complex tasks right away. Go for something short like “Try to get to the settings screen.” You’ll see where your interactive components shine or fail.
Okay, let’s bring this home in simple words.
Making a Figma prototype quickly doesn’t happen by accident. It happens by:
Next time you sit down to build your prototype, think playfully but with a plan. Link those blue arrows like you’re telling a story. Keep it tight and tidy, and your prototype becomes a living thing that stakeholders can click through without yawning.
A solid Figma prototype brings your ideas to life. It clearly communicates design intent, helps users and teams interact naturally, and moves projects forward. Done well, it’s fun to build. Done poorly, it makes everyone sigh. Keep it light, keep it honest, and let the tool help you work smarter.
Remember, a prototype isn’t the final product; it’s your story in motion. It shows how screens, flows, and interactions fit together before a single line of code is written. Treat it like a playground for your ideas, and you’ll save time, frustration, and endless revisions later.
| Identify issues and gather feedback |